
We ultimately know where that story ends, as Schanen mentioned, but the team rightfully notes that not every chapter of this story has necessarily been written yet. Your decisions will ultimately help (or hinder) Gollum’s attempt to escape Mordor with his life and the ring. Some decisions will have a bigger impact, others very little. But your decisions can and will have effects, for example, for other NPCs in the game. “In the end, of course, Gollum’s fate is pretty much determined by the books.


“It won’t be like you’re going to end up destroying Middle-earth because you never made a Sméagol choice,” notes Schanen. Such choices may seemingly have obvious consequences and implications, but Schanen says it’s really not as simple as that. Basically, there will be times when you must choose between what Gollum would do and what Sméagol would do. Speaking of story, the team reveals that players will have the ability to influence the direction of Gollum’s plot through choices they make along the way. However, he may have spoken about that aspect of the game a little sooner than intended. Interestingly, Wilkes also briefly referenced times that Gollum will need to rely on various allies’ special abilities in order to survive. Gollum will not be able to effectively battle enemies head-on, which means that you’ll need to utilize environmental hazards and distractions in order to make your way through the game’s most dangerous areas. That last line seems to be the key point to consider.

After all, Gollum’s strengths lie in cunning not combat.” We want players to carefully weigh these encounters. However, this will not be easy and always come with big risks. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies.

“If you want a reference you might think of it as similar to Prince of Persia. “The game mixes stealth with vertical climbing parkour,” says lead game designer Martin Wilkes in an interview with IGN. A new CG trailer for The Lord of the Rings: Gollum has arrived alongside fascinating gameplay details that better explain the project’s premise.
